guilty gear strive sol matchups
This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. There are a ton of interesting results that can be seen from this. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Sol Badguy vs. May - 18. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Sol: Guilty Gear -Strive- | DashFight . Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Guilty Gear Strive Tier List: Best Characters - Dot Esports gij Videos - MyPornVid.co Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. You out neutral him but he heavily out damages you. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Empty hopping is safe and good for baiting out whiffs. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Vote for tiers. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. The difference between the attacker's recovery and the period that the opponent is in blockstun. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Only 100 matches per match-up. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Baiken. Toggle search. His damage is good but not great. You don't like having to work your way in against characters that outrange you. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Bridget vs Sol Badguy Matchup Knowledge. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. How much R.I.S.C. I don't understand what makes that matchup positive for Anji. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Every other poke is 40+. Hes the best overall balanced character in this game vs the rest of the cast. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Both characters struggle to stop the other when they get going. The number of frames for which a move has hitboxes. Millia's mobility lets her keep Ramlethal honest in neutral. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Did you mean? I love him so much. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Ram has access to a few safe jumps making her Mortobato super easier to bait. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Cannot be special canceled from any move. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. . Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol grips the opponent with his fist, detonating it with flames. Combos into 2D for a hard knockdown. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. He's too fast, period. At long range, you can use Banjoneto to hit Chaos. Sol floats through the air before doing a diving punch. Edit:I forgot to mention. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Worst Match. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Vote for tiers. Vote for Leo's tiers . GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Data in [] represents values when fully charged. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. - Difference between the tier scores from today and . Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Furthermore, 6P special cancels on block which will let you start running your pressure. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Ramlethal's Guilty Gear Strive tier match ups. Homing Jump combos greatly increase Tension Balance. Tiers for Guilty Gear Strive - EventHubs His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Legend. What are the worst matchups in Strive at the moment? Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. As Ram, you might have to rely on faster normals to avoid his spin, but. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. He is described as a noble vampire samurai who wields a bloodsucking blade. That means that a person that is willing to fight a certain match up does that knowingly. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. What are the worst matchups in Strive at the moment? The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Sol matchup chart. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Ideal combo ender and potential extender. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. A special type of blocking done by inputting a block immediately before blocking an attack. Pay attention to this and be less committal with moves at higher Risc values. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Wanna see me combo into 5K on Counter Hit? The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. For me it's one of the worst matchups. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. It's 31 frames meaning it's very much reactable. Can throw the opponent either forward or backwards. We'll take our She def needs buffs now. Recovery frames which happen under abnormal conditions, such as after landing. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. When he whiffs something like, Business as usual, watch out for Nago doing. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Links into c.S on Counter Hit for a decently powerful conversion. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Almost always abbreviated to TK. For Example: 2369 for a j.236 input. Guilty Gear / YMMV - TV Tropes Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Score - Sum of match-up values for this character. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . I want to pre-face this by saying that tier-lists don't matter. This can be combined with dash momentum to cover large distances extremely quickly. Published on 3 Mar 2023. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Sol Badguy's Guilty Gear Strive tier match ups. An attack during the opponent's pressure, intended to interrupt it. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Situational whiff punish at best, funny "why not" move at worst. Search Results - Showing 0 - 34 Of 129. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Please keep in mind the matchup chart is subjective and not all players may agree. You don't like playing rude or bullying people with mids. He also really doesn't do enough damage to punish ram when he does actually win neutral. Knocks opponent away and causes slight ground bounce on air hit. Indicates an entity that exists seperately from the character was spawned. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Has four active windows, but only hits once. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Sol releases a pillar of flame that slowly crawls along the ground. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. search. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Remind them that blocking isn't everything. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Nagoriyuki | Guilty Gear Wiki | Fandom This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Best Match. This page was last edited on 28 January 2023, at 04:05. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Damage changes with each set of 8 active frames. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Both hits are jump and dash cancelable. Combos into 6S on crouching opponents and links into c.S on Counter Hit. The difference between the attacker's recovery and the period that the opponent is in hitstun. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Has much better range than the animation implies, enough to hit from round start. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Usually improves frame data against blocked moves or gives more meter than a normal block or both. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Nago starts to out range even your normals once he starts getting into higher blood levels. May's Guilty Gear Strive tier match ups. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Sol Badguy vs. Ramlethal - 18. It's way too much work for one person. High pushback on block can make this move safe if properly spaced. Best Video Games of All Time - Page 70 - Metacritic Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Sol rushes forward low to the ground and delivers an uppercut. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Standard Ramlethal offense works fine here. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Dream Interpretation / And /bet For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Sol Badguy; Giovanna; . Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Just try to turtle with FD and let him slowly back off via the block pushback. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Sol's strongest meterless ender for Wall Break. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. As said earlier, you don't really wanna RPS with Goldlewis. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. 23. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. GGST - Baiken Matchups - Dustloop Wiki Data in [] represents values on Clean Hit. Refer to the. 26. Can be varied in usage. A lunging gut punch. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Only 100 matches per match-up. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Toggle menu. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. The opposite of hoping your main will be buffed, ________ thinking.
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