everquest afk mercenary leveling guide

It's one of the two expansions that made me quit EQ for any length of time. All the gear that levels up with you from 75 to 105 makes life hugely easier. I normally just wander here, murdering the Cthulian nightmares that abound. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Q: If the Mercenary dies do I have to buy another one? This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. Great post. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. They tank for you, heal for you, or dps for you. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Burn: Your merc will focus primarily on damage, always assisting the main assist. Grieg himself is often camped but if he is up be careful. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. This access to at least 2 nameds that I am aware of. It's a matter of gear and group/box team composition. Also his armor and weapons will get better as he levels up. It just depends on gear if solo and number of boxes/size of group if not. The adds are just too intense. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. There are some high level mobs there for the Berserker epic 2.0. Slash Commands - Zliz's EverQuest Compendium That said, the HAs are the only thing that scale. Whatever you do, don't try and fight in the cave to the Commonlands exit. Yeah that is no where near as good as it used to be. That said, I have seen plenty of people level characters solo and F2P. Same goes for a male Mercenary Liaison. Kill lots of rotdogs and snakes. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Also the mercenary will cost the same amount he would to the level that you shrouded to. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Lots of good loot and the spider camp and kobold village are pretty easy. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. It's still pretty decent at the 80-82 range, though there are better places. This is a list of all the / type commands which can be used in Everquest. House of Thule armor is pretty damn good for it's level. It is SUPER useful for your entire leveling experience. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. So I will continue making changes as I see what works best and for who. Q: What happens if I don't have the money to pay for my merc? The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. How does it help with boxing? At around 91, head to the southern portion of the zone and start killing critters and ghosts. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. Giving out the daily HA tasks? A great place to solo for a lot of classes at 105 for AAs. Why is AFK Merc killing permitted? | EverQuest Forums Q: So wait a mercenary is allowed into an LDoN? 1; 2; Next. Assist: Your merc will help DPS. The mobs here are level 67. It'll give an Undead oriented hunting guide. Don't bother with one of the far flung camps. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Spend 48-52 in the area around where you zone in and the northern areas of the zone. They can take a long time, but with a little research and experience you can get the times down on her missions as well. This zone is a lot better when you factor those in. Multiple mercs with heals, buffs, and DPS and you can soar through here. Good leveling guide for Necromancer :: EverQuest Free-to-Play General The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. You will need help doing it though. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The experience and potential money are fantastic though. When you first zone in, the closest mobs are farmers and tired farmers. Below the bridge is a giant ice lake covered in spiders and slimes. © Copyright 2008-2022 Almar's Guides. The first camp is in the large room in the bottom right side of the map. If you're geared up or grouped, kill iksar golems as well. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. If you don't like the scenery, zone over to City of Dranik. This guide is a solution to that problem. It's very very easy to do, easily completed solo by all classes. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. OPTIONS(96-100): To me at this point, there is no best place to go. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. Then go and start slaughtering crows, scarecrows, and doombugs. You get access to mercenaries, which are hireable AI controlled party members. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Mercenaries - Fanra's EverQuest Wiki 38-44 especially will come in a matter of hours. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The first vendor is level 75, and each vendor after that is available every 5 levels. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. The North Camp is the second camp when you reach level 77. Best thing though are the nameds. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Just want to provide some info that isn't multiple years old. When you get a new mercenary, it starts at Level 1 with only a single ability. Keep clearing until you reach the bridges over water in the northern most area. Dwarves are normally friendly, so ignore them as well. Otherwise its like an ooze and a tidemage or a trio of warpriests. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? At 40 move into the second courtyard area and keep clearing northward. For example say you shrouded to level 10 Your mercenary will be free again. Very simple. Thanks for pointing that out. Also you don't have to worry about paying them until around level 12. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Power Levelling - Zliz's EverQuest Compendium Kill dragons and drakkin on the north path until 81-82, then shift to the east path. Once you get there, it's party time. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Stance: You're allowed to set the stance that you want your mercenary to be. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Are You Returning to EverQuest II? | EverQuest II Begin murdering worgs, turning the quest in every 20 worgs. Stay near the zone lines until 85, then push out. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! EverQuest Cheats & Guides. But since I listed Dalnir, I felt I would be remiss to list this place. . This ability, when activated, transports you back to your starting city. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Dismiss: Permanently get rid of this mercenary. Turn in the quest as you complete it. Make sure that the Tank Merc has been assigned the role of Main Tank. Most of those pulls will be a pair of light blue conscript mobs. The gear drops here look incredible too. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. There are three total HAs he will give you. Also keep in mind almost everything here summons. K. kyle123 New member. Llux's guide to warrior swarming v3. Lceanium (100-107) - There are a couple of decent camps here that I have used. Level 5 Unlocked AA: Origin. Passive: Your merc will not attack or heal anything. The mobs hit very hard and you can get overwhelmed very quickly. The key is the respawn time for the zone. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Only downside is that it's a hell of a run out to it. I forget about that guy. Ah yes. Balanced: This stance is exactly how it sounds. Just places that are more or less easy. A second thing to do would be to spend 10 dollars on Daybreak Cash. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. I realize that I didn't add directions, just general sense of direction. Q: Do I have to have the plat on me to pay the merc? Start killing everything around the front of the zone. He is a raid target. There are three nameds you can kill here for a good variety of loot. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. They are in the places where the guards used to be. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). You can stay here until you ding lvl 83. To upgrade your mercenary you have to complete SoD progression lines. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. With fire. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). I have added it in now. A: No. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. You need the three accounts, so you can create a sustainable merc team. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. Get invisibility on a character who can rez or has a healer merc at least. So max out at lvl 82 and grind all your final AAs here. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Pathing will get you killed. He couldn't have made it THAT easy. Finally, heres the math on why I believe this guide has value. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. They hit like trucks and run though, so bring a snare. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. The respawn rate is also ludicrously high. This should be a priority. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. I don't like them and only do them if guildmates beg me to. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. With EverQuest free to play, returning players can easily add additional accounts. When you suspend your mercenary the button will change to Unsuspend. This is very repetitive, boring, and slow. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. I would recommend this place only if you have a group of actual people. Fun times. Best thing about this zone is the simplicity of getting to it. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Here is a quick run down of everything. At 6-7 go into the middle cave and kill pumas. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. These can quickly take you to 64-65. everquest afk mercenary leveling guide You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG Get a PL, swarm lower level content, do some HAs. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. The Droga area is super nice for rangers as the goblins are headshotable. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. The west is a mess and quickly drops away forcing you to gate out one way or another. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Good spots for gaining exp & aa's while AFK? | EverQuest Forums Make sure you clear both the left and right sides of the first courtyard. It may not display this or other websites correctly. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Lower HP, but hit hard. Talk to Marla Gaslow. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Otherwise, kill puslings and bubonians. Posts: 1,338. All rights reserved. You will decimate all. This disparity increases with levels. One thing you can't beat is the money though. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. Select the first HA he gives you, Into the Hills. Enter your email address to follow this blog and receive notifications of new posts by email. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Press J to jump to the feed. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. topic on the EQ forums. They have low HP, but can hit hard with spells and melee. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Any commentary is welcome. Healers have a chance of actually rezzing you! Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago Just pick that one and level there. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Make sure you break the room and kill the first wave of mobs slowly. It slows down a lot after 46 but is worth sticking out. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. This is a picture of the window you'll see when first purchasing a Mercenary. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Look at my map in comparison to your map to see the location. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Friends of mine swear by them though, the Gyrospires especially. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. In both places, just clear the zone. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone.

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