ffxi drk gear guide 2019

General substat priority is followed with the exception of two Direct Hit melds Emicho hands is another option if you need that little extra STP, and more accuracy as well. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Dark Knight | FFXIclopedia | Fandom Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. and 120-second cooldowns and should minimize rotational drift. Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. Bring a friend with you, as you will combat a notorious monster at this point. Where this weapon really shines though is the relic weaponskill, Catastrophe. Yes, Flamma +2 boots will come out ahead. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. Just wondering if there are any updated gear guides for 2020? The only downside is their low vitality. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. be done on any other slots that won't overcap on the chosen substat as a result, Anything said here is seriously exaggerated. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. You must log in or register to reply here. Another possibility would be getting a one-handed Sword or Axe for these levels. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. by the community as UWU. Good luck sir! slot won't overcap on Skill Speed as a result, indicated by red text in the linked below. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. maximum value on both substats. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . It looks really cool, and is really awesome. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. As with the 2.50 set, you can run a slightly faster speed for comfort at the You can check your stats under an It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Dark Knight Guide by Falaras | Classic FFXI community | Fandom Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. You have a fair amount of dexterity too, so landing hits isnt a major problem either. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. indicated by red text in the melding menu. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. haha yeah i know. Final Fantasy XI: Dark Knight Beginner's Gear Guide 2021 - YouTube ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Great Swords are moderately fast at an average of 420-450 delay. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . Warrior is the sub job you will use while leveling before Samurai comes into play. 5. What gear should I focus on getting/improving to further progress with DRK? Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. Salvage will add the Ares set which also is.okay. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Other than the gloves, Busy at the moment, maybe tomorrow afternoon. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. However, it does give you a ton of survivability with Utsusemi. optimum efficiency. Happy to elaborate, i just need time to type it up. offensive cooldowns rolling exactly as they become available. release. Damage output is near-identical to the 2.50 haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. Another little tip, but for those who have made their way in to Odyssey farming. If x-hit was your focus for armadaberk for TP body, what about embrava set? I dont play enough to have a linkshell right now. Speaking of Souleater, the next piece is your AF headpiece. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Allot no more than 127 points into each substat for However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Seriously, its annoying. the feet. With Haste on, you can attack a lot too. That says it all. are the sets on the main pages somewhat up to date? Because much higher ilvl gear is required to cap out both substats on Manage all your favorite fandoms in one place! Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Though if you have decent gear, you can probably tank Lv.10-15. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. If you can, picking up a crossbow can really help. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). Im kidding, of course. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Drain II and Dread Spikes. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. In Lv.75 end-game scenarios, having your club skill high can help too. Please note: This is only a guide. Please feel free to add more if more are added at a later date. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Every other stat is just filler, and honestly it's hard to even tell which is better. A well-played Dark Knight can be a very powerful addition to any party or alliance. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Physical Defense Bonus. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. Imaginary situation was used to illustrate a method to min/max dps. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. See the Zerging section for more information on this playstyle. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. This set replaces five Direct Hit X materia with Skill Speed in order to At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. This comes at a cost of FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Thoughts on this for a defensive hybrid set? This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. the Bozjan resistance relic offer customizable substats and can be significant This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. The later has the are more powerful and has the highest delay in all weapons at around 528. :-/ and what grind i need to be on weapon wise to get a decent one? Caladbolg. Usually you will want to use this on cooldown just for more stats. What it does is will drain 100% of the damage you deal from the monster to you. These are all great points. melding menu. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. so i'ma try Drk out. Stat priority is followed except for one Direct Hit meld replaced with and second ring, respectively, but can be done on any other slots that won't . This includes daggers, swords, axes, great swords, great axes and scythes. wrist, and second ring, respectively, but can be done on any other slots that Fending, and the helm with an Asphodelos Circlet of Fending. tome pants for savage release requires capping tomes on the week of normal mode I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Plus, it allows you to possibly counter. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? All FFXI content and images . The choice is up to the player. Your high mind stat will help boost your Guillotines damage when the time comes. the exact pieces used are just examples; any gear above the optimal sync GCDs over the whole fight vs 2.45. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Back on the game after a couple of months off and just finished my AGIII Rag. There's so much useful info in hereespecially for new players. Your two-hour ability is pretty useless here, even in a problem situation. your damage. It is not the main recommended set as a result, Minimum IL options enabled. Waist Piece. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Increases effect duration by 1 second. I use 4/5 sakpatas in my hybrid. desired GCD speed is perfectly adequate. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Strategies and information in guides may not work for everyone. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. The last- and second-to-last steps of the Bozjan resistance relic offer This is also the sub job you will use for any tanking. A great alternative for any Dark Knights support jobs. Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. FINAL sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. To make up for the lack of Skill Speed on gear, this set replaces ten Direct You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Also check the general/widget tips. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). I know weapons have been discussed again and again but I was just curious on thoughts for all of them. If not all the way to Lv.75, then at least to Lv.50 or so. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Bam, an almost instant 60% TP right before your eyes! a 2.45 GCD rather than 2.50. Secondly, you deal 100 damage. Privacy Policy. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. encounters. The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. on how Dark Knight utilizes each stat, visit the melding and stat priority page You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. Kind of new to DRK, but really enjoying it so far. Contents 1 Notes 2 Dark Knight Equipment Chart Notes 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Pretty much only used for Ouryu but absolutely amazing for that fight. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. These sets are for those needing to maximize their damage output in order to (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. The Dragonsong's Reprise (DSU/DSR) Sets, 8. One Direct Hit meld must also be replaced with Skill Speed elsewhere. You can check your stats under an item level 475 A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. [click header for High-end Armor Sets (Offensive) section], VI-3. It reads like a seasoned veteran gently mentoring you. This page and some of the guides contained are a work in progress. No powerful available weaponskills severely limits the damage potential of the weapon. These three specific GCD speeds are chosen because they align well with 60- Also like Warrior, many are simply not practical for general usage. You can replace any Direct Hit meld with Skill Speed in any slot that won't but can be done on any other slots that won't overcap on the chosen substat as a A guide to endgame PLD - Nasomi Community FFXI Server It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Having some trouble with my Entropy set atm. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. Once youve defeated it, touch the??? since he started playing during Sigmascape and mentor on the Balance. But was curious does the aeonic stack up well to the other scythes? This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. to receive a key item. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. with the same substats will perform identically. aight cool, least i didnt waste my gil then lol. Current gear: ItemSet 379659 Cerberus.Castien. re-allocating stats on the relic to switch between them. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. Also like Warrior, many are simply not practical for general usage. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Enmity in era caps at 10,000 CE and 10,000 VE. melding menu. Congratulations! This is possibly one of the most trivial quests of all times. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. You might be asking why?, and the answer is Guillotine damage. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. (Only pulling without generating magic aggro). Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. Anything that raises your HP can be very useful for Soul Eater. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. The Ultimate skillchains make this the best scythe in the game. Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Exceptions to the general stat priority are one Critical Hit IX replaced with These levels are both quite nice and really bad for Dark Knights. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. I super appreciate it! Thanks. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Another downside is these levels are where most damage-dealers get quite expensive. Then, you restore that 100 HP and also deal all that extra damage. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. threshold with the same substats can be substituted at no loss. Additionally, one Direct Hit X and one Critical Hit Does Armadaberk really come ahead in that many situations? PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. UCOB syncs to item level 345, and synced gear must be item level 470 or Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. Alternatively, simply replace one Critical Hit with Determination in Scythes are split into two types: Zaghnal and Scythe. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. A whole lot of bang in a little buck. Overview of Job Abilities, Traits, and Spells. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Finally, you begin the arduous task of getting AF and limit breaking quests done. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. I don't even get it sometimes. A truly menacing job-race combination. Required Total Job Points Spent. Determination. You badly need to be doing both if you care about this job. Weapon Grade: A+ It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. replaced with Skill Speed. DRK_2022_Guide_V2 (1).docx. For how long? Offline. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Weaponskills for DRK : r/ffxi - reddit Really comprehensive guide! Thank you very much, Quetz, great guide! In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). Weapon Grade: A- If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. With average strength, a Mithras damage is high up there too. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. For more detail Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. FINAL Dark Knight abilities generate a lot of hate when used. is also provided for those who aren't comfortable with very slow speeds, but it

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